You might only have one life, but when you do fall, watching the rest of the match play out is a thrill, and according to Tau that was always a goal. Or maybe your thinking fast will only extend to a panicked curse and pressing the F key (which doesn't even do anything) before you're torn apart in seconds. The Nomad's boomerang is a wonderful attack with the sole disadvantage that it cannot be used successfully by human beings. Then, as you're making good your escape, you could start flinging projectile attacks at the healer to get him healing instead of spamming attacks at you, and then cast your area of effect Volcano power right where you're standing so it goes off just as the melee guy is sprinting across it. Thinking fast, you might double back into the path of the melee guy chasing you and use your knockback power to shunt him away, immediately followed by a shot of Crippling Fire to slow him down and then your short-range teleport to put even more distance between you two. You're basically doomed, but there's always a chance to narrow your eyes at death, grit your teeth, and use all your powers at just the right moments to come limping out of the situation alive. But in Bloodline Champions, let's say you're a weedy Igniter (a ranged damage Bloodline) caught by an ability that catapults you away from your team and into the middle of enemy ranks. As it stands, the chief achievement of the combat is how much room it offers for awesome displays of talent in a genre which is traditionally supervised by cold statistics.
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